Deformable Snow and DirectX 11 in Batman: Arkham Origins

Category: Deformable Snow.
Deformable Snow and DirectX 11 in Batman: Arkham Origins.
It’s been a while, but I finally found some time for a quick post to regroup the  presentation s I’ve done this year at the Game Developers Conference (GDC) and NVIDIA’s GPU Technology Conference (GTC).
These presentations showcase and explain some of the features developed for Batman: Arkham Origins.
Continue reading “Deformable Snow and DirectX 11 in Batman: Arkham Origins” → Posted on August 16, 2014July 5.

2016 by Posted in Batman: Arkham Origins

Chroma Subsampling, Deformable Snow, GDC, Leave a comment.
Con gratulation s to the team at @.
Can’t wait to play!.

RT @: Learn more about the story of

where you’ll play on both sides of a conflict for the fate of the galaxy….

RT @: Bioware is hard at work and excited to share sneak peek of the next Dragon Age

@ Considered checking out the 2-hour “Tech Papers Fast Forward”

Might be a great way to get a good se….
One *great* aspect of remote is the Q&A format.
30-min Q&As are often packed with more thought-out Q….
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